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Creators/Authors contains: "Hum, Samuel"

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  1. Olney, A M; Chounta, I A; Liu, Z; Santos, O C; Bittencourt, I I (Ed.)
    Middle school students learned about astronomy and STEM concepts while exploring Minecraft simulations of hypothetical Earths and exoplanets. Small groups (n = 24) were tasked with building feasible habitats on Mars. In this paper, we present a scoring scheme for habitat assessment that was used to build novel multi/mixed-input AI models. Using Spearman’s rank correlations, we found that our scoring scheme was reliable with regards to team size and face-to-face instruction time and validated with self-explanation scores. We took an exploratory approach to analyzing image and block data to compare seven different input conditions. Using one-way ANOVAs, we found that the means of the conditions were not equal for accuracy, precision, recall, and F1 metrics. A post hoc Tukey HSD test found that models built using images only were statistically significantly worse than conditions that used block data on the metrics. We also report the results of optimized models using block only data on additional Mars bases (n = 57). 
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  2. MineObserver 2.0 is an AI framework that uses Computer Vision and Natural Language Processing for assessing the accuracy of learner-generated descriptions of Minecraft images that include some scientifically relevant content. The system automatically assesses the accuracy of participant observations, written in natural language, made during science learning activities that take place in Minecraft. We demonstrate our system working in real-time and describe a teacher dashboard to showcase observations, both of which advance our previous work. We present the results of a study showing that MineObserver 2.0 improves over its predecessor both in perceived accuracy of the system's generated descriptions as well as in usefulness of the system's feedback. In future work, we intend improve system generated descriptions to give more teacher control and shift the system to perform continuous learning to more rapidly respond to novel observations made by learners. 
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  3. Olney, A; Chounta, I; Liu, Z; Santos, O (Ed.)
    Middle school students learned about astronomy and STEM concepts while exploring Minecraft simulations of hypothetical Earths and exoplanets. Small groups (n = 24) were tasked with building feasible habitats on Mars. In this paper, we present a scoring scheme for habitat assessment that was used to build novel multi/mixed-input AI models. Using Spearman’s rank correlations, we found that our scoring scheme was reliable with regards to team size and face-to-face instruction time and validated with self-explanation scores. We took an exploratory approach to analyzing image and block data to compare seven different input conditions. Using one-way ANOVAs, we found that the means of the conditions were not equal for accuracy, precision, recall, and F1 metrics. A post hoc Tukey HSD test found that models built using images only were statistically significantly worse than conditions that used block data on the metrics. We also report the results of optimized models using block only data on additional Mars bases (n = 57). 
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  4. This paper introduces a novel approach for learning natural language descriptions of scenery in Minecraft. We apply techniques from Computer Vision and Natural Language Processing to create an AI framework called MineObserver for assessing the accuracy of learner-generated descriptions of science-related images. The ultimate purpose of the system is to automatically assess the accuracy of learner observations, written in natural language, made during science learning activities that take place in Minecraft. Eventually, MineObserver will be used as part of a pedagogical agent framework for providing in-game support for learning. Preliminary results are mixed, but promising with approximately 62% of images in our test set being properly classified by our image captioning approach. Broadly, our work suggests that computer vision techniques work as expected in Minecraft and can serve as a basis for assessing learner observations. 
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